API Stability Notice

Macroforge is under active development. The API is not yet stable and may change between versions. Some documentation sections may be outdated.

The Derive System

The derive system is inspired by Rust's derive macros. It allows you to automatically implement common patterns by annotating your classes with @derive.

Syntax Reference

Macroforge uses JSDoc comments for all macro annotations. This ensures compatibility with standard TypeScript tooling.

The @derive Statement

The @derive decorator triggers macro expansion on a class or interface:

Source
TypeScript
/** @derive(Debug) */
class MyClass {
  value: string;
}

Syntax rules:

  • Must be inside a JSDoc comment (/** */)
  • Must appear immediately before the class/interface declaration
  • Multiple macros can be comma-separated: @derive(A, B, C)
  • Multiple @derive statements can be stacked
Source
TypeScript
/** @derive(Debug, Clone) */
class User {
  name: string;
  email: string;
}

The import macro Statement

To use macros from external packages, you must declare them with import macro:

TypeScript
/** import macro { MacroName } from "package-name"; */

Syntax rules:

  • Must be inside a JSDoc comment (/** */)
  • Can appear anywhere in the file (typically at the top)
  • Multiple macros can be imported: import macro { A, B } from "pkg";
  • Multiple import statements can be used for different packages
TypeScript
/** import macro { JSON, Validate } from "@my/macros"; */
/** import macro { Builder } from "@other/macros"; */

/** @derive(JSON, Validate, Builder) */
class User {
  name: string;
  email: string;
}
Built-in macros
Built-in macros (Debug, Clone, Default, Hash, Ord, PartialEq, PartialOrd, Serialize, Deserialize) do not require an import statement.

Field Attributes

Macros can define field-level attributes to customize behavior per field:

Before (Your Code)
TypeScript
/** @derive(Debug, Serialize) */
class User {
    /** @debug({ rename: "userId" }) */
    /** @serde({ rename: "user_id" }) */
    id: number;

    name: string;

    /** @debug({ skip: true }) */
    /** @serde({ skip: true }) */
    password: string;

    /** @serde({ flatten: true }) */
    metadata: Record<string, unknown>;
}
After (Generated)
TypeScript
import { SerializeContext } from 'macroforge/serde';

class User {
    /** @debug({ rename: "userId" }) */

    id: number;

    name: string;

    /** @debug({ skip: true }) */

    password: string;

    metadata: Record<string, unknown>;

    toString(): string {
        const parts: string[] = [];
        parts.push('id: ' + this.id);
        parts.push('name: ' + this.name);
        parts.push('password: ' + this.password);
        parts.push('metadata: ' + this.metadata);
        return 'User { ' + parts.join(', ') + ' }';
    }

    toStringifiedJSON(): string {
        const ctx = SerializeContext.create();
        return JSON.stringify(this.__serialize(ctx));
    }

    toJSON(): Record<string, unknown> {
        const ctx = SerializeContext.create();
        return this.__serialize(ctx);
    }

    __serialize(ctx: SerializeContext): Record<string, unknown> {
        const existingId = ctx.getId(this);
        if (existingId !== undefined) {
            return {
                __ref: existingId
            };
        }
        const __id = ctx.register(this);
        const result: Record<string, unknown> = {
            __type: 'User',
            __id
        };
        result['user_id'] = this.id;
        result['name'] = this.name;
        {
            const __flattened =
                typeof (this.metadata as any)?.__serialize === 'function'
                    ? (this.metadata as any).__serialize(ctx)
                    : this.metadata;
            const { __type: _, __id: __, ...rest } = __flattened as any;
            Object.assign(result, rest);
        }
        return result;
    }
}

Syntax rules:

  • Must be inside a JSDoc comment immediately before the field
  • Options use object literal syntax: @attr({ key: value })
  • Boolean options: @attr({ skip: true })
  • String options: @attr({ rename: "newName" })
  • Multiple attributes can be on separate lines or combined

Common field attributes by macro:

MacroAttributeOptions
Debug@debugskip, rename
Clone@cloneskip, clone_with
Serialize/Deserialize@serdeskip, rename, flatten, default
Hash@hashskip
PartialEq/Ord@eq, @ordskip

How It Works

  1. Declaration: You write @derive(MacroName) before a class
  2. Discovery: Macroforge finds all derive decorators in your code
  3. Expansion: Each named macro receives the class AST and generates code
  4. Injection: Generated methods/properties are added to the class

What Can Be Derived

The derive system works on:

  • Classes: The primary target for derive macros
  • Interfaces: Macros generate companion namespace functions
  • Enums: Macros generate namespace functions for enum values
  • Type aliases: Both object types and union types are supported

Built-in vs Custom Macros

Macroforge comes with built-in macros that work out of the box. You can also create custom macros in Rust and use them via the import macro statement.

TypeImport RequiredExamples
Built-inNoDebug, Clone, Default, Hash, Ord, PartialEq, PartialOrd, Serialize, Deserialize
CustomYesAny macro from an external package

Next Steps